Occult Entities

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Occult Entities

Since the creation of the Pact and the sealing off of the UK, Cambridge has been exposed to many non-human entities. ‘Occult Entities’ can refer to any supernatural creature, but most people use more specific terms.

Occult entities can vary widely; some are from other worlds or dimensions known as ‘Outworlds’ and share common traits with others from the same Outworld, whilst other occult entities resemble supernatural creatures from Britain’s history, like ghosts.

Outworld Entities

‘Outworld entities’ are any creature that comes from another world/dimension (an ‘Outworld’); all the devils of Hell, for example, are ‘Outworld entities’. Outworld entities vary in power and appearance but they are defined by, and remain connected to, the Outworld from which they came

‘Greater Powers’ are the largest Outworld entities. They have no defined physical form and cannot leave their Outworld directly - instead, they are capable of possessing willing creatures, and legally acknowledged entities may do so freely. There is typically only one ‘Greater Power’ per Outworld.

‘Lesser Powers’ are fully capable of leaving their outworld and have a physical form. Many reside legally in the UK.

The below are all of the publicly known, and officially acknowledged, Outworld entities. Players will be aware of them and the information given below unless they have been deliberately avoiding this information.

Other Outworld entities exist and may be discovered in play. Players may wish to have interacted with other Outworld entities before play and should contact the ref team in such cases, but government groups, particularly MI-13, are extremely suspicious of such activities.

The Minister for External Affairs

Designation: Greater Power

Iron again, Jeremy? Why is it never flowers that smell of heartbreak, or something interesting?

The original entity that started the cascade of change that saw the UK cut off from the rest of the world. Since the Pact (details highly classified) was created in 1946, the Minister has worked to provide the UK with the raw materials and money it needed to function after WWII. Whilst the majority of their work is for the Government as part of the Ministry of External Affairs, interest groups and other large projects are permitted to approach them for assistance

Despite being the longest-residing Outworld entity in the UK, little is known about them; they are quiet and soft spoken, they have publicly clashed with the Queen of Hell over policy, and whilst they are perfectly willing to provide basic raw materials, they prefer requests with a little more…imagination.

Likes: Imaginative thinking and ‘out of the box’ solutions, unusual requests

Dislikes: The unimaginative, insomniacs, the Queen of Hell

Known Epithets: Giver of Gifts

Outworld: Unknown at present

Mirian, Queen of Hell

Designation: Greater Power

Ah! Of course I’m interested, petal, I’m always open for business! What do you have to offer me?

Bursting into the public eye in the 1950s as the patron of the New Hellfire Club, the Queen of Hell lives to make a splash. There are few high society galas that she does not grace, no area of the arts disdains her patronage, and her contacts in politics are many. Wherever she goes, she is determined to be the centre of attention.

The head of the Bureaucracy of Hell, served directly by the Triumvirate, the Ars Goetia and ultimately every lesser devil, she has a distinct love of the finer things in life; fine wines, beautiful fabrics, and of course, the most precious thing a girl can possess - the human soul. She is open to any deal, at any time, and claims she rewrote her Outworld specifically for humans to navigate and benefit from. She patronises poets, artists, gamblers and drug dealers, but above all, the ambitious.

Likes: Making deals, luxury, new experiences, cultural figures and hedonists

Dislikes: The same old same old, the meek and plain, freebies

Known Epithets: She Comes Crowned in Flame and Splendour, Gloriana, Bard of Bards

Outworld: The Bureaucracy of Hell

Bael, Archdevil of Hell, Third of the Triumvirate

Designation: Lesser Power

Patron of politicians and head of several political interest groups.

Paemon, Archdevil of Hell, Third of the Triumvirate

Designation: Lesser Power

Obsessed with pushing the limits of the world, they have taken an interest in the sciences.

Asmodeus, Archdevil of Hell, Third of the Triumvirate

Designation: Lesser Power

An ‘old school’ devil who deals in the occult; items, knowledge and power.

Devils and Imps

Whilst many inhabitants of Hell remain in their Outworld, many have chosen to move to the UK since the emergence of their Queen, and reside there as citizens.

Devils are physically similar to humans and possess human-like intelligence, but they can be distinguished from humanity by their prominent horns, mimicking those found on deer, rams, or goats.

Imps are created as simple servants, canon fodder, and lackeys, and are of limited intelligence and sentience. They range from what are essentially automata, non-thinking and non-speaking, to being capable of cognition and basic speech, though they interpret orders 100% literally without direct oversight.

Native Entities

‘Native’ entities, on the other hand, cover any creature of suspected supernatural origin that originates in the UK - no-one is entirely sure if they existed before the emergence of Outside entities, though of course there are stories going back centuries of witches, ghosts and other creatures. As such, native entities are far less easy to define and verify; spirits are the only native entities that have been confirmed by MI-13 to exist.

Spirits - Apparitions of the dead and consistent with the ghost stories of history, spirits are most commonly found around incursion sites but can be found anywhere. Debate amongst scientists and theologians has not led to agreement on whether they are truly ‘trapped souls’ or simply some imprinted reflection of the deceased. Whatever the case may be, while most are somewhat limited, repeating the patterns and habits of the deceased, they seem semi-aware and can be interacted with in a limited capacity. Others, however, are far more animalistic and violent, akin to the poltergeists of folklore.

There are even some stories of fully cognisant, sentient spirits who are otherwise indistinguishable from humans, but these reports are unverified.