Regular Order: Difference between revisions

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The calls delivered in this way depend on [[#Drinks|drinks]] from the Bar. The selection available can be increased in-play.
The calls delivered in this way depend on [[#Drinks|drinks]] from the Bar. The selection available can be increased in-play.


Regular Orders that grant melee calls also allow you to use a 24” weapon or a buckler in your off hand
Regular Orders that grant melee calls also allow you to use an up to 24” weapon or a buckler in your off hand.
 
Ranged calls have a range of '''5m'''.


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Latest revision as of 14:49, 16 October 2026

Your regular order is the method by which you deliver calls granted by drinks in combat, tying to your regular order at the bar.

There are four choices - two for delivering melee calls, and two for delivering ranged calls.

These can be changed in-play, but doing so may be costly.

The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.

Regular Orders that grant melee calls also allow you to use an up to 24” weapon or a buckler in your off hand.

Ranged calls have a range of 5m.

Melee Shots 3 calls per encounter, no cooldown
Pints Unlimited calls, 10 second cooldown between each
Ranged Flutes 3 calls per encounter, 10 second cooldown between each
Glasses Unlimited calls, 5 seconds of roleplay required before the call.

Movement (but not damage) interrupts the call.

Drinks

The following drinks will be available at player start and provide the associated call:

Top Shelf Middle Shelf Bottom Shelf
Cuba Libre - DOUBLE Mojito - DRAG Daiquiri - +2 Hits
Bushwhacker - SHATTER Mai Tai - REPEL Painkiller - HEAL
Fluffy Duck - Advanced weapon skills (access to polearms & full sized shields)