Quickstart Rules: Difference between revisions
From Open Palms
Created page with "All characters have three hits at game start. All characters may use a 1 handed weapon of up to 42”. A character using melee calls may also use a 24” weapon or a buckler in their off hand. Drinks, which allow calls, will be available from the bar at the first interactive; taking a second drink replaces the call from the first. Additional drinks (and calls) will become available during play once they are discovered by the PCs. Some monsters will possess elemental..." |
No edit summary |
||
| Line 1: | Line 1: | ||
All characters have three hits at game start. | All characters have three hits at game start. | ||
All characters may use a 1 handed weapon of up to 42”. A character | All characters may use a 1 handed weapon of up to 42”. A character whose [[Regular Order]] grants melee calls may also use a 24” weapon or a buckler in their off hand. | ||
Drinks, which allow calls, will be available from the bar at the first interactive; taking a second drink replaces the call from the first. Additional drinks (and calls) will become available during play once they are discovered by the PCs. | Drinks, which allow calls, will be available from the bar at the first interactive; taking a second drink replaces the call from the first. Additional drinks (and calls) will become available during play once they are discovered by the PCs. | ||
Some monsters will possess elemental damage calls. At the start of the game these will have no additional effect on players but this may change depending on pacts made. Players can gain access to elemental calls during play and these will have additional effects against certain monsters. | Some monsters will possess elemental damage calls. At the start of the game these will have no additional effect on players but this may change depending on pacts made. Players can gain access to elemental calls during play and these will have additional effects against certain monsters. | ||
Revision as of 13:29, 5 October 2026
All characters have three hits at game start.
All characters may use a 1 handed weapon of up to 42”. A character whose Regular Order grants melee calls may also use a 24” weapon or a buckler in their off hand.
Drinks, which allow calls, will be available from the bar at the first interactive; taking a second drink replaces the call from the first. Additional drinks (and calls) will become available during play once they are discovered by the PCs.
Some monsters will possess elemental damage calls. At the start of the game these will have no additional effect on players but this may change depending on pacts made. Players can gain access to elemental calls during play and these will have additional effects against certain monsters.