Regular Order: Difference between revisions

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Created page with "Your regular order is the method by which you deliver calls in combat, tying to your regular order at the bar. There are four choices - two for delivering melee calls, and two for delivering ranged calls. These can be changed in-play, but doing so may be costly. (The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.) Melee: Shots: 3 calls/ encounter, no cooldown Pints: Unlimited melee calls, 10 second cooldown be..."
 
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Your regular order is the method by which you deliver calls in combat, tying to your regular order at the bar. There are four choices - two for delivering melee calls, and two for delivering ranged calls. These can be changed in-play, but doing so may be costly. (The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.)
Your regular order is the method by which you deliver calls in combat, tying to your regular order at the bar.
Melee:
 
Shots: 3 calls/ encounter, no cooldown
There are four choices - two for delivering melee calls, and two for delivering ranged calls.
Pints: Unlimited melee calls, 10 second cooldown between each
 
Ranged:
These can be changed in-play, but doing so may be costly. (The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.)
Glasses: Unlimited calls, 5 seconds of roleplay required before the call. Movement (but not damage) interrupts the call.
 
Flutes: 3 calls/encounter, 10 second cooldown between each
{| class="wikitable"
| rowspan=2 | Melee
|Shots
|3 calls per encounter, no cooldown
|-
|Pints
|Unlimited calls, 10 second cooldown between each
|-
| rowspan=2 | Ranged
|Glasses
|Unlimited calls, 5 seconds of roleplay required before the call.
 
Movement (but not damage) interrupts the call.
|-
|Flutes
|3 calls per encounter, 10 second cooldown between each
|}


==Drinks==
==Drinks==

Revision as of 14:04, 5 October 2026

Your regular order is the method by which you deliver calls in combat, tying to your regular order at the bar.

There are four choices - two for delivering melee calls, and two for delivering ranged calls.

These can be changed in-play, but doing so may be costly. (The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.)

Melee Shots 3 calls per encounter, no cooldown
Pints Unlimited calls, 10 second cooldown between each
Ranged Glasses Unlimited calls, 5 seconds of roleplay required before the call.

Movement (but not damage) interrupts the call.

Flutes 3 calls per encounter, 10 second cooldown between each

Drinks

The following drinks will be available at player start and provide the associated call:

Top Shelf Middle Shelf Bottom Shelf
Cuba Libre - DOUBLE Mojito - DRAG Daiquiri - +2 Hits
Bushwhacker - SHATTER Mai Tai - REPEL Painkiller - HEAL
Fluffy Duck - Advanced weapon skills (access to polearms & full sized shields)