Regular Order: Difference between revisions

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Your regular order is the method by which you deliver calls in combat, tying to your regular order at the bar.
Your regular order is the method by which you deliver calls granted by drinks in combat, tying to your regular order at the bar.


There are four choices - two for delivering melee calls, and two for delivering ranged calls.
There are four choices - two for delivering melee calls, and two for delivering ranged calls.

Revision as of 21:09, 11 October 2026

Your regular order is the method by which you deliver calls granted by drinks in combat, tying to your regular order at the bar.

There are four choices - two for delivering melee calls, and two for delivering ranged calls.

These can be changed in-play, but doing so may be costly.

The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.

Regular Orders that grant melee calls also allow you to use a 24” weapon or a buckler in your off hand

Melee Shots 3 calls per encounter, no cooldown
Pints Unlimited calls, 10 second cooldown between each
Ranged Flutes 3 calls per encounter, 10 second cooldown between each
Glasses Unlimited calls, 5 seconds of roleplay required before the call.

Movement (but not damage) interrupts the call.

Drinks

The following drinks will be available at player start and provide the associated call:

Top Shelf Middle Shelf Bottom Shelf
Cuba Libre - DOUBLE Mojito - DRAG Daiquiri - +2 Hits
Bushwhacker - SHATTER Mai Tai - REPEL Painkiller - HEAL
Fluffy Duck - Advanced weapon skills (access to polearms & full sized shields)