Regular Order
From Open Palms
Your regular order is the method by which you deliver calls in combat, tying to your regular order at the bar.
There are four choices - two for delivering melee calls, and two for delivering ranged calls.
These can be changed in-play, but doing so may be costly.
(The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.)
| Melee | Shots | 3 calls per encounter, no cooldown |
| Pints | Unlimited calls, 10 second cooldown between each | |
| Ranged | Flutes | 3 calls per encounter, 10 second cooldown between each |
| Glasses | Unlimited calls, 5 seconds of roleplay required before the call.
Movement (but not damage) interrupts the call. |
Drinks
The following drinks will be available at player start and provide the associated call:
| Top Shelf | Middle Shelf | Bottom Shelf |
|---|---|---|
| Cuba Libre - DOUBLE | Mojito - DRAG | Daiquiri - +2 Hits |
| Bushwhacker - SHATTER | Mai Tai - REPEL | Painkiller - HEAL |
| Fluffy Duck - Advanced weapon skills (access to polearms & full sized shields) |