Regular Order

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Revision as of 13:52, 5 October 2026 by Bink (talk | contribs) (Created page with "Your regular order is the method by which you deliver calls in combat, tying to your regular order at the bar. There are four choices - two for delivering melee calls, and two for delivering ranged calls. These can be changed in-play, but doing so may be costly. (The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.) Melee: Shots: 3 calls/ encounter, no cooldown Pints: Unlimited melee calls, 10 second cooldown be...")
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Your regular order is the method by which you deliver calls in combat, tying to your regular order at the bar. There are four choices - two for delivering melee calls, and two for delivering ranged calls. These can be changed in-play, but doing so may be costly. (The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.) Melee: Shots: 3 calls/ encounter, no cooldown Pints: Unlimited melee calls, 10 second cooldown between each Ranged: Glasses: Unlimited calls, 5 seconds of roleplay required before the call. Movement (but not damage) interrupts the call. Flutes: 3 calls/encounter, 10 second cooldown between each

Drinks

The following drinks will be available at player start and provide the associated call:

Top Shelf Middle Shelf Bottom Shelf
Cuba Libre - DOUBLE Mojito - DRAG Daiquiri - +2 Hits
Bushwhacker - SHATTER Mai Tai - REPEL Painkiller - HEAL
Fluffy Duck - Advanced weapon skills (access to polearms & full sized shields)