New pages
6 October 2026
- 10:5310:53, 6 October 2026 FAQ (hist | edit) [33 bytes] Bink (talk | contribs) (Created page with "No one's asked any questions yet.")
5 October 2026
- 23:2123:21, 5 October 2026 Refs (hist | edit) [222 bytes] Bink (talk | contribs) (Created page with "The refs for this year are: * Seffie Davison (Head Ref) * Gina Evans * Tom Merriam The refs can be reached outside of events by emailing [mailto:larp-refs@srcf.net larp-refs@srcf.net] or on Discord via your player channel.")
- 14:2014:20, 5 October 2026 Resources (hist | edit) [309 bytes] Bink (talk | contribs) (Created page with "The official currency of the UK is the ducatto, created to replace the old systems of pounds, shillings and pence. Players will receive an income of ducatto at the start of each interactive. More rarely, players may be offered alternative forms of income, typically as a result of downtime or uptime actions.")
- 14:1614:16, 5 October 2026 The Bar (hist | edit) [1,846 bytes] Bink (talk | contribs) (Created page with "The Basilica de San Cerveza is a dingy bar and occult hot spot in central Cambridge. It is a hang out for various individuals with an interest in magic and the occult. Those who want to destroy it, those who want to study it and of course those who want to use it. The bar serves as the Cambridge hub of the Cambridge Branch of the CDI and provides information, jobs and a place to meet for those volunteers willing to try to prevent the eldritch incursions from getting wors...")
- 13:5213:52, 5 October 2026 Regular Order (hist | edit) [1,316 bytes] Bink (talk | contribs) (Created page with "Your regular order is the method by which you deliver calls in combat, tying to your regular order at the bar. There are four choices - two for delivering melee calls, and two for delivering ranged calls. These can be changed in-play, but doing so may be costly. (The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.) Melee: Shots: 3 calls/ encounter, no cooldown Pints: Unlimited melee calls, 10 second cooldown be...")
- 13:4413:44, 5 October 2026 Murder Mystery Nights (hist | edit) [3,085 bytes] Bink (talk | contribs) (Created page with "The Basilica plans to begin laying on Murder Mystery nights as soon as it can, which is likely to be a few weeks later than gaining its mandate for licensed occultism (interactive 3 or 4). Once they begin, however, the bar plans to run them every week, with a widely-coveted prize available: the greatest drink the bar can produce, the Copa de Cambio. Rumour has it that just one drop can - and does - change your life. ==How to Play== Once the Murder Mystery nights begin,...")
- 13:4213:42, 5 October 2026 Downtime (hist | edit) [5,755 bytes] Bink (talk | contribs) (Created page with "During the week your character can do things to help their exploits in the next event. Downtime can be used to do one of: *Keep an ear to the ground and see what you hear about. *Investigate a group or topic. *Engineer an encounter to happen next interactive. *Acquire an extra income. *Take part in an opportunity offered in uptime. *Untrain one skill. Downtime happens between the linear and the next interactive, except for the Untrain action which can be done before th...")
- 13:3913:39, 5 October 2026 Look and Feel (hist | edit) [4,656 bytes] Bink (talk | contribs) (Created page with "Open Palms is firmly alt-history, set in an alternative version of the 1970s. The vibe is urban fantasy, with Cthulu mythos elements and a countercultural feel - long wool overcoats, leather jackets and flower power dresses are all applicable. We will not be making judgements of historical accuracy, but we do have some guidelines to fit the vibes of the setting: ===Inspirations:=== Books: *The Dresden Files *Skulduggery Pleasant *Bartimaeus YA series *The Cthulu Myth...")
- 13:3213:32, 5 October 2026 Wounds (hist | edit) [4,859 bytes] Bink (talk | contribs) (Created page with "==Tabs and Wounds == Wounds are cards given out that represent an injury, curse or other affliction. The wound card has a description of what the wound is and how it affects you, both mechanically and in terms of roleplaying. The wound will also have a method of treatment if treatment is possible. Treatments will vary and are specified on the wound cards. Wounds typically have multiple ways to cure them, via skill application, dedicated roleplay, or the application of r...")
- 13:2913:29, 5 October 2026 Quickstart Rules (hist | edit) [4,674 bytes] Bink (talk | contribs) (Created page with "All characters have three hits at game start. All characters may use a 1 handed weapon of up to 42”. A character using melee calls may also use a 24” weapon or a buckler in their off hand. Drinks, which allow calls, will be available from the bar at the first interactive; taking a second drink replaces the call from the first. Additional drinks (and calls) will become available during play once they are discovered by the PCs. Some monsters will possess elemental...")
- 13:2813:28, 5 October 2026 Astral Projection (hist | edit) [2,542 bytes] Bink (talk | contribs) (Created page with "Astral projection is the art of throwing your spirit outside your body and into the aether. Naturally, for the majority of people, this would be a thoroughly one-way process, with the soul simply lost wandering the ethereal plane for eternity. Wardens, however, have managed to master themselves enough to anchor their soul more strongly to their bodies, allowing them to project themselves into the aether and return safely. While astral projecting, Wardens have reported b...")
- 13:2713:27, 5 October 2026 Rituals (hist | edit) [4,286 bytes] Bink (talk | contribs) (Created page with "==Runes & Rituals== Rituals are long lasting magical effects that Occultists and occult entities can cast on individuals or objects. Rituals are made up of magical runes, in a specific order, which determine the effect of the ritual. Once cast, the effect of a ritual is permanent unless it is overwritten by another ritual with no ill effects - in base play, a character can only be under the effect of one ritual at once. Rituals, their rules, and the runes that create...")
- 13:2613:26, 5 October 2026 Contract Negotiations (hist | edit) [4,423 bytes] Bink (talk | contribs) (Created page with "===What Are Contracts?=== Devils and other Outside entities are widely known to be powerful and dangerous. To combat this, the Ministry has graciously provided information on Contracts: Magically binding documents which enforce certain behaviours. Officials, thanks to their Ministry connections, are able to create and enforce these contracts, though they are not freeform: instead, contracts rely on a collection of Writs, each of which is one self-contained clause. Most...")
- 13:2513:25, 5 October 2026 Séances (hist | edit) [4,417 bytes] Bink (talk | contribs) (Created page with "OOPAs - Out-Of-Place Artefacts - are mysterious, intricate, and dangerous. To most Scholars of the occult, this makes them a fascinating challenge. The process by which OOPAs are assembled, disassembled, and investigated is through a Séance. A Séance is mostly a puzzle - hence it being a Scholar skill. Séances must be led by a Scholar, as nobody else has the mental training to take apart an occult object without breaking it. However, as channelling the Séance takes...")
- 13:2013:20, 5 October 2026 Character Specialisation (hist | edit) [3,246 bytes] Bink (talk | contribs) (Created page with "In Open Palms, characters specialise in many different ways, by a variety of means. ==Incipience - Skill Specialisation== If you have been using a skill unusually, creatively, or both, you may discover an Incipience, as the way the skill works for you is about to change. These will be presented as a card with a new version of that skill, as well as the conditions to unlock it. Once unlocked, that becomes the way that skill works for you from then on. For example, if yo...") originally created as "Character Specialisationm"
- 13:1213:12, 5 October 2026 Skills (hist | edit) [9,281 bytes] Bink (talk | contribs) (Created page with "Each Career has a Root skill and several optional skills available. You start with '''2''' optional skills. ==Scholar== {| class="wikitable" !Skill !Description |- |Séance (Root Skill) |Create and dismantle OOPAs by leading a Séance. Must be performed as a Group Skill |- |Expert Contact |Can call "WYK Accept My Credentials" as an academic expert on the subject You can also take an additional downtime action to Investigate using your contacts |- |A Study in B...")
- 13:0413:04, 5 October 2026 Character Creation (hist | edit) [8,302 bytes] Bink (talk | contribs) (Created page with "==PC Building - A Quick Guide== # Pick your CAREER **Always have your Career’s Root Skill #Then choose 2 other skills from your chosen Career #Pick your REGULAR ORDER **This will determine the way you deliver calls in combat #Pick a SECRET (if you want one), or ask the refs if you have an idea for your own #Pick a BONUS A Character Gen Spreadsheet is available is available here: Chargen Spreadsheet '''Ref Fiat:''' You character (at least at start of play) has vol...")
- 12:5912:59, 5 October 2026 Occult Entities (hist | edit) [6,725 bytes] Bink (talk | contribs) (Created page with "==Occult Entities== Since the creation of the Pact and the sealing off of the UK, Cambridge has been exposed to many non-human entities. ‘Occult Entities’ can refer to any supernatural creature, but most people use more specific terms. Occult entities can vary widely; some are from other worlds or dimensions known as ‘Outworlds’ and share common traits with others from the same Outworld, whilst other occult entities resemble supernatural creatures from Britain...") originally created as "Occult Factions"
- 12:5512:55, 5 October 2026 Human Factions (hist | edit) [6,721 bytes] Bink (talk | contribs) (Created page with "==Ministry for External Affairs== ''Registration as an exorcist? Form 13B, in triplicate, in the New Registrants Office, third left down the hall. Next!'' The Ministry for External Affairs are the workingmen and women under the occult entity known as the Minister, and the main source of raw materials in the UK. A legion of office workers and paper pushers, mostly human, are spread throughout the country in various Ministerial Offices to support local projects. Despite...")
- 12:4812:48, 5 October 2026 The World (hist | edit) [10,986 bytes] Bink (talk | contribs) (Created page with "==History== In this alternative version of Britain, the UK did not enter into an agreement with America to assist in the rebuilding of the country post WWII, leaving the British peoples to repair the damage from the Blitz and reduced imports as best it could. Poverty was common, particularly in the north, rationing continued with no sign of stopping, and railways, roads and shipyards struggled to function. Fear slowly increased of another war on the horizon; tensions we...")
- 12:4512:45, 5 October 2026 Main Page (hist | edit) [3,651 bytes] Bink (talk | contribs) (Created page with "=Open Palms: On Occult Fantasy LARP= Open Palms is a supernatural-mystery LARP set in an alternative version of the UK, where magic is real, occult entities sit in government, and the fantastical lives alongside the mundane. The UK is cut off from the rest of the world by a magical barrier, and rubs up against the Veil that separates this world from others - a Veil that seems to be growing increasingly thin…")