Quickstart Rules
From Open Palms
All characters have three hits at game start.
All characters may use a 1 handed weapon of up to 42”. A character using melee calls may also use a 24” weapon or a buckler in their off hand.
Drinks, which allow calls, will be available from the bar at the first interactive; taking a second drink replaces the call from the first. Additional drinks (and calls) will become available during play once they are discovered by the PCs.
Some monsters will possess elemental damage calls. At the start of the game these will have no additional effect on players but this may change depending on pacts made. Players can gain access to elemental calls during play and these will have additional effects against certain monsters.