Regular Order
From Open Palms
Your regular order is the method by which you deliver calls in combat, tying to your regular order at the bar. There are four choices - two for delivering melee calls, and two for delivering ranged calls. These can be changed in-play, but doing so may be costly. (The calls delivered in this way depend on drinks from the Bar. The selection available can be increased in-play.) Melee: Shots: 3 calls/ encounter, no cooldown Pints: Unlimited melee calls, 10 second cooldown between each Ranged: Glasses: Unlimited calls, 5 seconds of roleplay required before the call. Movement (but not damage) interrupts the call. Flutes: 3 calls/encounter, 10 second cooldown between each
Drinks
The following drinks will be available at player start and provide the associated call:
| Top Shelf | Middle Shelf | Bottom Shelf |
|---|---|---|
| Cuba Libre - DOUBLE | Mojito - DRAG | Daiquiri - +2 Hits |
| Bushwhacker - SHATTER | Mai Tai - REPEL | Painkiller - HEAL |
| Fluffy Duck - Advanced weapon skills (access to polearms & full sized shields) |